There’s a lot of pieces of The Secret of Monkey Island that can be annoying by today’s standards. well, not exactly how not to do puzzles, but at least how the very best puzzles were designed in the 90s. This is a classic point-and-click game and it’s a perfect example of …. Sadly that’s not the case, nor is Portal the type of game that UHS-Hints was made for. If every puzzle game was like Portal we wouldn’t need hints, guides and puzzle games would be amazing. It limits the player to only what is necessary, it teaches the player a new approach or understanding and reinforces what’s important, and it builds up impressive and large problems without requiring the player to do too many repetitive actions.īut the Portal series is good at teaching the player and I dare say most people can beat Portal without referring to a guide or assistance for the most part. That being said, I rather like Portal’s approach because it does three things well. Portal limits each room’s problem space by limiting what’s in a room, so there’s a focus on what players can reach, however, it also subtly says anything the player can reach is probably a key to the official way to solve each puzzle. Portal’s great skill is to give players the right amount of pieces to solve a puzzle, and yet still provide some level of discovery or analysis in the process. This is an early level, but the player reaches a room and now has access to a couple of objects. Let’s take a quick look at a room and see what we have. The Portal series is a fantastic puzzle game, but I want to just point out a couple of things about how it builds a challenge. Luckily there are still a few good choices, like Portal 2. Both genres still exist but it feels like they’re a shrinking category of games. Puzzle games and old-school point and click adventure games were something different and something more interesting. Those are puzzles but not what we’ll be talking about today. If you missed last night's stream or want a refresher, check out our round-up of everything announced in Sony's PlayStation Showcase.You see today we have a lot of games that have “puzzles” with quotation marks which amount to either figure out where to go next or click the right button the right number of times. More information on the game can be found on the official PlayStation blog. The Talos Principle 2 is set to release later this year on PC, PlayStation 5, and Xbox Series X/S. Needless to say, this is a game I'll be keeping an eye out for. The Talos Principle is one of the best puzzlers I've ever played, and its excellence is summed up well in our review of the game at launch by contributor Stace Harman. There'll also be multiple endings in The Talos Principle 2, as there were in the first game. Puzzle mechanics from the original such as directing lasers are back, with some new twists including gravity manipulation and mind transference. The player will be tasked with investigating a "mysterious megastructure", while also being presented with philosophical questions on "the nature of the cosmos, faith versus reason, and the fear of repeating humankind's mistakes". The sequel sees the android wake up in the real world, where humans have long been extinct. The story of The Talos Principle 2 picks up from where the original left off, where the player-character, an android, manages to demonstrate free will and intelligence and escapes the virtual world they were trapped in. The sequel was first announced in 2016, developer Alen Ladavac sneakily slipped the news in at the end of his talk at that year's Nordic Game conference. The Talos Principle first came out in 2014 on PC, and was followed up with DLC called Road to Gehenna and ports to Xbox One, PS4, Switch and mobile. An official reveal of The Talos Principle 2 was one of the many announcements during last night's PlayStation Showcase.
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